Homepage Видео урок body jam 59

Видео урок body jam 59

Vertex shaders are the calculations applied to each individual point where they meet the X,Y and Z coordinates in order to produce the illusion of reality such as skin tones and animation to movement. A vertex is a special point of a mathematical object, and is usually a location where two or more lines or edges meet. Vertices are most commonly encountered in angles, polygons, polyhedra, and graphs.

Graph vertices are also known as nodes. This is what gives an image the 3D quality based on what angle the vertices are connected. There is no easy calculation to determine the amount triangles as it varies based on the shape of the object and how it is put together. A 6 vertices corner has much more dimension than a 2 virtices corner. Counting them is your only option for accuracy. The Ti-4600 has dual RAMDACs random access memory digital to analog converter 350 MHz and the 5600FX has Dual 400 MHz.

The FX chipset which will process a lot more data than the Ti-4600 because it will process DX9 extensions, and at a faster rates because of the 8x capabilities, so it should be a pretty even match in most areas.

Scoring will be purely benchmark based with the same drivers Detonator 44. I feel as though the advantages of either will balance out for the weaknesses of either. Performance It would appear at this point that the newer 3Dmark benchmark is a little on the rough side in scoring the Nvidia card in general.

This is simply not the case as it was written to test DX9 and AGP 3. We simply wish to show here that the differences in scoring from two different generations of video cards can be seemingly different on the same test. As in the 3Dmark2001se it appears that the 4600 is much more powerful overall and the 5600FX is better equipped to handle newer technologies. The difference in the 3Dmark2001se score would lead you to believe that the Ti-4600 is quite a bit more powerful than the 5600 FX card.

I would have thought that the 5600 FX would have shown better results then the Ti-4600. Since that is not the case, and consistent results have been achieved time and time again, that I would have to surmise that this test runs routines that the 5600 FX is not built to run and it focuses more on newer and more advanced technologies ands is optimized for them. The Ti-4600 smokes the 5600 FX in the UT2K3 benchmark proving its more powerful but why the difference in the 3Dmark scores.

Keep in mind that the UT2K3 scores are designed for the Geforce4 at 4x as DX9 and FX chipset did not exist at the time the game was introduced. All test are run with all available options in the Benchemall. API and framerate scores are either stated as to resolution used for completed tests, or an average of all available modes completed.

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Видео урок body jam 59:

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